High Wizard
High Wizard (HW) is a magic class. They use powerful elemental magic skills (Fire, Water, Earth, Wind, Neutral) to take down their enemies . In addition to their magic strength, they also have a huge magic defense and a lot of AoE (Area of Effect) attacks, making them a good class in a party, especially when they can take down a large chunk of mobs. Like Enchanter & Necromancer, they can heal MP as well.
Obtainable from King Elbano in Capital City Elban
- Must be Apprentice High Wizard
- Must be Lv140
Cast Barrier
Passive
Reduce the damage taken while casting a spell.
Earthquake
Active
Attack by causing an earthquake. Make enemies paralyzed or KO. Recoil some damage.
Head Crush
Active
A Self-defense skill with staffs. Attack ignoring the target's defense. Staffs increase the damage.
Rod Mastery
Passive
A book of staff tactics that raises MATK and MDEF when wielding a staff.
Thunderbolt
Active
A wind-element magic attack that may paralyze foes.
Thor's Hammer
Active
Attack with huge Thor's Hammer. Chance of blinding an enemy. Shortest cast time Great Magic.
Blizzard
Active
Attack and freeze enemies. Fixed accuracy rate. Maximum of 6 hits.
Spell Burst
Passive
Chance of temporary magic attack up. The rate is based on CRT.
Earth Pike
Active
An earth-element attack that has a small chance of knocking out foes.
Mana Stock
Active
Charge magic at most 3 times. Only Great Magic power increases.
Mirage
Active
Defense magic to avoid fatal DMG. Reduces any large DMG received.
Imperial Ray
Active
Condense and burst the magic. The effect varies by frequent use and using after great magics.
Bandersnatch
Active
Attack with the frumious arm. You will teleport at random.
- Gives Assault
- Regenerates 20% MaxMP if successfully triggered
Grigori
Active
Inflict various disasters on foes. Chance of inflicting status ailments at a fixed interval.
Job Master (High Wizard)
Passive
Proof of mastering High Wizard. Job bonus increases.
Zero Ray
Active
A forbidden magic skill. Consume tremendous MP and move backward. Can deal huge damage if you have Assault.
Force Boost
Active
Strengthens fire, water, wind, and earth magic. Draw out rod's power and strengthen elemental power.
Multi Cast
Active
Multiply spells of large magic. Enable you to cast multiple large magics.
Scatter Mana
Active
Recovers MP of PT members, but if your HP is running low, you will be defeated before it spreads.
Exceed
Passive
When using multiple Chants, the effect can be boosted every 3x large magic is unleashed.