Summoners can order their summoned monsters to do a variety of commands. The commands range from strong attacks to support skills that not only benefit the Summoner, but teammates as well.
Command: Skill 1
Direction Command: Direct use of Skill 1. Direct summon to use Skill 1.
Command: Skill 2
Direction Command: Direct use of Skill 2. Direct summon to use Skill 2.
Command: Skill 3
Direction Command: Direct use of Skill 3. Direct summon to use Skill 3.
Raises DEX and critical damage.
Gain surviving skills. Raises natural HP&MP recovery.
Direct Command: Attack a target with all summons at the same time.
Grace of Nature
Decrease the MP cost required to keep the summons while you are not in combat.
Decrease damage with the protection of the summons. The effect depends on the number of them.
Secret skill to summon Baby Wolf. Requires MP to preserve the summon.
Command: Skill 4
Direction Command: Direct use of Skill 4. Direct summon to use Skill 4.
Secret skill to summon Farfy. Requires MP to preserve the summon.
Secret skill to summon Knight Colon. Requires MP to preserve the summon.
Set the area to command when battle starts. The summons obey the command.
Enhance the effects of commanding. Reduce MP cost for commanding and keeping summons.
Boost stats of the summons with Leadership. Leadership is required to use it.
A skill to summon Cait Sith. MP is needed to keep the summon.
Job Master (Summoner)
Proof of mastering Summoner. Job bonus increases.
Use Tactics to raise coordination. Summons' attack rises when you attack enemies hit by this skill.
Convert life into power. Consume half the HP of all Summons to immediately increase Tactics.
Recover from battle state. Consume Tactics to recover half the HP of all Summons.
Boost max HP of Summons. When you recover more than the amount of HP, you can store the remainder.