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Summoner

Summoners can order their summoned monsters to do a variety of commands. The commands range from strong attacks to support skills that not only benefit the Summoner, but teammates as well.

Obtainable from King Elbano in Capital City Elban

Must be Apprentice Summoner
Must be Lv140

Command: Skill 1

Command: Skill 1

Active

Direction Command: Direct use of Skill 1. Direct summon to use Skill 1.
Lv. 1
140
Lv. 2
140
Lv. 3
140
Command: Skill 2

Command: Skill 2

Active

Direction Command: Direct use of Skill 2. Direct summon to use Skill 2.
Lv. 1
140
Lv. 2
140
Lv. 3
140
Command: Skill 3

Command: Skill 3

Active

Direction Command: Direct use of Skill 3. Direct summon to use Skill 3.
Lv. 1
140
Lv. 2
140
Lv. 3
140
Hawkeye

Hawkeye

Active

Raises DEX and critical damage.
Lv. 3
140
Survival

Survival

Passive

Gain surviving skills. Raises natural HP&MP recovery.
Lv. 3
140
Command: Match

Command: Match

Active

Direct Command: Attack a target with all summons at the same time.
Lv. 1
140
Grace of Nature

Grace of Nature

Passive

Decrease the MP cost required to keep the summons while you are not in combat.
Spirit Shield

Spirit Shield

Passive

Decrease damage with the protection of the summons. The effect depends on the number of them.
Baby Wolf

Baby Wolf

Active

Secret skill to summon Baby Wolf. Requires MP to preserve the summon.
Command: Skill 4

Command: Skill 4

Active

Direction Command: Direct use of Skill 4. Direct summon to use Skill 4.
Farfy

Farfy

Active

Secret skill to summon Farfy. Requires MP to preserve the summon.
Knight Colon

Knight Colon

Active

Secret skill to summon Knight Colon. Requires MP to preserve the summon.
Command: Prepare

Command: Prepare

Passive

Set the area to command when battle starts. The summons obey the command.
Command Area

Command Area

Active

Enhance the effects of commanding. Reduce MP cost for commanding and keeping summons.
Command: Destroy

Command: Destroy

Active

Boost stats of the summons with Leadership. Leadership is required to use it.
Cait Sith

Cait Sith

Active

A skill to summon Cait Sith. MP is needed to keep the summon.
Job Master (Summoner)

Job Master (Summoner)

Passive

Proof of mastering Summoner. Job bonus increases.
Tactic Command

Tactic Command

Active

Use Tactics to raise coordination. Summons' attack rises when you attack enemies hit by this skill.
Force Assault

Force Assault

Active

Convert life into power. Consume half the HP of all Summons to immediately increase Tactics.
Elder Brain

Elder Brain

Active

Recover from battle state. Consume Tactics to recover half the HP of all Summons.
Encouragement

Encouragement

Passive

Boost max HP of Summons. When you recover more than the amount of HP, you can store the remainder.