Ability: ☆Fixed Melee, ☆Dexterity, ☆Provoke
DROP
Lv
200
MaxHP
800,000
EXP
6,400
DEF
???
MDEF
???
Movement Speed
3
ATK
623
MATK
623
STR
1
AGI
140
VIT
1
INT
1
DEX
140
CRT
100
HIT
340
EVA
340
Resistance
Poison R%
0
Paralyze R%
0
Blind R%
0
Stun R%
0
Burn R%
0
Freeze R%
0
Lethargy R%
0
Dizzy R%
0
Bleed R%
0
Fear R%
0
Melee R%
0
Magic R%
0
Monster's Attacks (Beta)
Monsters can change attacks' probabilities and effects during the battle. Any attack with 0% probability can be forced to happen or be modified later in the battle by monsters. Attacks that are coming from the Map or Area itself do not belong in the list.
80%
HP: 1% - 20%
Octocur performs a Hard Hit attack with a probability of 80%. The attack cuts 1% - 20% of your maxHP. After finish attacking, Octocur waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 8.
12%
HP: 5% - 30%
Octocur performs a Hard Hit attack with a probability of 12%. The attack cuts 5% - 30% of your maxHP. After finish attacking, Octocur waits 2.2s before performing the next attack. This attack has a range of 8. This attack is not avoidable.
Range Attack
4.8%
HP: 5% - 20%
Octocur performs a Hard Hit attack with a probability of 4.8%. The attack cuts 5% - 20% of your maxHP. After finish attacking, Octocur waits 2.2s before performing the next attack. This attack has a range of 8. This attack is not avoidable.
Area Attack
3.2%
HP: 25% - 50%