Necromancer
Necromancers are masters of Dark magic that use Wraiths not only for combat support, but also for sacrificing to serve as initial requirements for some of their skills. Necromancers can also choose to possess a Wraith themselves to gain bonuses depending on the Wraith they possess. Unlike most classes in the game, most of the skills they learn come from only one person.
Obtainable from Calavera in Molgore Underground Mausoleum
- Must be Apprentice Necromancer
- Must be Lv140
Soul Collection
Passive
- Gives 5% Soul Energy when an enemy is defeated
Soul Return
Active
Throw Assist
Passive
- Gives MATK+15% & Skill Delay-1s
Bone Knight
Active
- Requires 50% Soul Energy
- Sledgehammer: Inflicts Lethargy
- Rage Smash: Hate Rise attack
- Regeneration: Heals 25% of Bone Knight's MaxHP
- HP of the wraith = MaxMP * 18
Cemetery
Active
- Gives 100% Range Cut
- Deals 15% MaxHP to you when leaving before it ends
- Lasts for 60 secs
Pain Rite
Passive
- Applies to attacks from the Cemetary field
Soul Crush
Active
Dark Javelin
Active
- Heals user, wraiths, and pt members for 4% of the damage dealt
- Fixed 2 sec Cast Time & 3 sec Skill Delay
- Damage Formula: MATK * 9
- Costs 9% of your MaxMP
Phantom
Active
- Requires 100% Soul Energy
- Jupiter: Inflicts Paralysis
- Tempest: Small AoE, Inflicts Dizzy
- Frost: Large AoE, Inflicts Freeze
- HP of the wraith: MaxMP * 5
Sacrifice
Passive
- Sacrifice charges: Red Skulls (can go up to 5 charges)
- Necromance charges: Purple Skulls (can go up to 5 charges)
Death Cry
Active
- Requires a wraith to be summoned and makes the wraith disappear when used
- Small AoE range
- Damage increases by 5% with each Sacrifice charge
- Damage Formula: MATK * 12
- Sacrificing Skeleton gives 3 Necromance charges & gives 1 charge per sacrifice if you have at least 2 Necromance charges
- Sacrificing Bone Knight gives a chance for range attacks to be nullified
- Sacrificing Phantom gives a damage boost to Soul Crush, Corpse Burst, and Rise of Soul & gives each skill a Fear & Dizzy probability
- Sacrificing Devil Shadow after auto attacking a certain amount of times will allow you to exceed the Sacrifice charge cap up to 15 charges
Wraith Study
Passive
- Gives access to Soul Energy gauge
- Max Soul Energy: 150%
- Recovers 20% every 3 secs
Corpse Burst
Active
- Damage increases with more Necromance charges
- Damage Formula: MATK * 20
Over Soul
Active
- The more Sacrifice charges used, the longer it lasts and the stronger the effect
- Refills Necromance charges to max amount when used
Effects when using the max amount of Sacrifice charges:
- Skeleton: Corpse Burst becomes an AoE & gives All Damage Cut+25%
- Bone Knight: Gives MaxHP+100%, All Damage Cut+50%, & increased Hate Rise
- Phantom: MaxHP-50%, but gives Dark Magic+50% & Corpse Burst damage+25%
Immortal Dead
Active
- Requires a wraith to be summoned
- Consumes all Soul Energy%
- Cannot regenerate Soul Energy when used
Job Master (Necromancer)
Passive
Skeleton
Active
- Requires 25% Soul Energy
- Bone Stab: Inflicts Bleed
- Bone Bash: Deals a more damagining attack
- Bonecry: Inflicts Paralyze
- HP of the wraith = MaxMP * 10
Deeper Dark
Active
- Requires 100% Soul Energy to use
- Inflicts Fear
- Damage Formula: MATK * 30
- Costs 5% of your MaxMP
Speak with Dead
Passive
- Increases ATK&MATK for user and pt members nearby
Rise of Soul
Active
- AoE, hits nearby targets for 50% of the damage
- Requires you to be in Oversoul
- Cancels Oversoul when used
- Inflicts Stun
- Cannot Spellburst
- Damage Formula: MATK * 45
- Costs 11% of your MaxMP
Revenant Pierce
Active
Devil Shadow
Active
- Requires you to be in Over Soul to summon
- Lasts as long as the current Over Soul duration
- Attacks when you auto attack & damage dealt is affected by MATK