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Necromancer

Necromancers are masters of Dark magic that use Wraiths not only for combat support, but also for sacrificing to serve as initial requirements for some of their skills. Necromancers can also choose to possess a Wraith themselves to gain bonuses depending on the Wraith they possess. Unlike most classes in the game, most of the skills they learn come from only one person.

Obtainable from Calavera in Molgore Underground Mausoleum

- Must be Apprentice Necromancer
- Must be Lv140

Soul Collection

Soul Collection

Passive

Restore Soul Energy with the souls of defeated enemies. Invalid while a wraith is summoned.

- Gives 5% Soul Energy when an enemy is defeated

Lv. 1
140
Soul Return

Soul Return

Active

Return the summoned wraith. Restore Soul Energy a little at the same time.
Lv. 1
140
Throw Assist

Throw Assist

Passive

A technique to assist throwing. Increase MATK when equipping Throwing weapons.

- Gives MATK+15% & Skill Delay-1s

Lv. 2
140
Bone Knight

Bone Knight

Active

Consume Soul Energy and summon a bone knight. Receive all Hate toward the summoner.

- Requires 50% Soul Energy
- Sledgehammer: Inflicts Lethargy
- Rage Smash: Hate Rise attack
- Regeneration: Heals 25% of Bone Knight's MaxHP
- HP of the wraith = MaxMP * 18

Cemetery

Cemetery

Active

Create a field to deal with wraiths. Deal damage to enemies while being on the cemetery.

- Gives 100% Range Cut
- Deals 15% MaxHP to you when leaving before it ends
- Lasts for 60 secs

Pain Rite

Pain Rite

Passive

While a wraith is summoned, add small poison damage with your attacks.

- Applies to attacks from the Cemetary field

Soul Crush

Soul Crush

Active

Directly attack an enemy's mind. Neutral attack magic. Chance to inflict lethargy.
Dark Javelin

Dark Javelin

Active

Dark elemental attack magic. Restore HP depending on the damage dealt.

- Heals user, wraiths, and pt members for 4% of the damage dealt
- Fixed 2 sec Cast Time & 3 sec Skill Delay
- Damage Formula: MATK * 9
- Costs 9% of your MaxMP

Phantom

Phantom

Active

Consume Soul Energy and summon a phantom. It doesn't receive any Hate toward the summoner.

- Requires 100% Soul Energy
- Jupiter: Inflicts Paralysis
- Tempest: Small AoE, Inflicts Dizzy
- Frost: Large AoE, Inflicts Freeze
- HP of the wraith: MaxMP * 5

Sacrifice

Sacrifice

Passive

Gain Sacrifice charges when a Wraith is killed in combat. Lv2 or higher also grants Necromance charges.

- Sacrifice charges: Red Skulls (can go up to 5 charges)
- Necromance charges: Purple Skulls (can go up to 5 charges)

Death Cry

Death Cry

Active

Ignite magic power of a Summon in use. Sacrifice a Summon to deal DMG. Gain Sacrifice.

- Requires a wraith to be summoned and makes the wraith disappear when used
- Small AoE range
- Damage increases by 5% with each Sacrifice charge
- Damage Formula: MATK * 12
- Sacrificing Skeleton gives 3 Necromance charges & gives 1 charge per sacrifice if you have at least 2 Necromance charges
- Sacrificing Bone Knight gives a chance for range attacks to be nullified
- Sacrificing Phantom gives a damage boost to Soul Crush, Corpse Burst, and Rise of Soul & gives each skill a Fear & Dizzy probability
- Sacrificing Devil Shadow after auto attacking a certain amount of times will allow you to exceed the Sacrifice charge cap up to 15 charges

Wraith Study

Wraith Study

Passive

Increase Soul Energy over time. Summon wraiths and enhance certain skills with Soul Energy.

- Gives access to Soul Energy gauge
- Max Soul Energy: 150%
- Recovers 20% every 3 secs

Corpse Burst

Corpse Burst

Active

Consumes Necromance and deals DMG. Soul Energy increases when used. Added effect during Over Soul.

- Damage increases with more Necromance charges
- Damage Formula: MATK * 20

Over Soul

Over Soul

Active

Let a Summon in use haunt on you. Gain the Summon's ability for a while. Requires Sacrifice to use.

- The more Sacrifice charges used, the longer it lasts and the stronger the effect
- Refills Necromance charges to max amount when used
Effects when using the max amount of Sacrifice charges:
- Skeleton: Corpse Burst becomes an AoE & gives All Damage Cut+25%
- Bone Knight: Gives MaxHP+100%, All Damage Cut+50%, & increased Hate Rise
- Phantom: MaxHP-50%, but gives Dark Magic+50% & Corpse Burst damage+25%

Immortal Dead

Immortal Dead

Active

Make the wraith immortal. Foes will be attracted by the curse.

- Requires a wraith to be summoned
- Consumes all Soul Energy%
- Cannot regenerate Soul Energy when used

Job Master (Necromancer)

Job Master (Necromancer)

Passive

Proof of mastering Necromancer. Job bonus increases.
Skeleton

Skeleton

Active

Consume Soul Energy and summon a skeleton. Receive a part of Hate toward the summoner.

- Requires 25% Soul Energy
- Bone Stab: Inflicts Bleed
- Bone Bash: Deals a more damagining attack
- Bonecry: Inflicts Paralyze
- HP of the wraith = MaxMP * 10

Deeper Dark

Deeper Dark

Active

Explode darkness by gathering soul energy and magic power. You need Soul Energy to use it.

- Requires 100% Soul Energy to use
- Inflicts Fear
- Damage Formula: MATK * 30
- Costs 5% of your MaxMP

Speak with Dead

Speak with Dead

Passive

When the wraith is sacrificed, stats of you and allies are boosted.

- Increases ATK&MATK for user and pt members nearby

Rise of Soul

Rise of Soul

Active

Send a foe to the heaven. Cancel the possession and knock out the foe dealing fatal damage.

- AoE, hits nearby targets for 50% of the damage
- Requires you to be in Oversoul
- Cancels Oversoul when used
- Inflicts Stun
- Cannot Spellburst
- Damage Formula: MATK * 45
- Costs 11% of your MaxMP

Revenant Pierce

Revenant Pierce

Active

A curse to sharpen yourself against the enemy. Boosts the melee and magic pierce of party members.
Devil Shadow

Devil Shadow

Active

Call down a Dead Swordsman. Use Sacrifice and Necromance and change the ability of normal attacks.

- Requires you to be in Over Soul to summon
- Lasts as long as the current Over Soul duration
- Attacks when you auto attack & damage dealt is affected by MATK