100% Critical
Dizzy
4.47%
Pierce: 15%
Vatendeth performs a Sniping attack with a probability of 4.47%. The attack ignores 15% of player's resistance. After finish attacking, Vatendeth waits 3s before performing the next attack. This attack has a range of 7. The attack always critical
100% Critical
40%
Pierce: 40%
Dark Swordsman performs a Double Attack attack with a probability of 40%. The attack ignores 40% of player's resistance. This attack is considered to be dangerous. After finish attacking, Dark Swordsman waits 2s before performing the next attack. This attack has a range of 4. The attack always critical
100% Critical
40%
Pierce: 40%
Dark Swordsman performs a Double Attack attack with a probability of 40%. The attack ignores 40% of player's resistance. This attack is considered to be dangerous. After finish attacking, Dark Swordsman waits 2s before performing the next attack. This attack has a range of 4. The attack always critical
100% Critical
40%
Pierce: 40%
Dark Swordsman performs a Double Attack attack with a probability of 40%. The attack ignores 40% of player's resistance. This attack is considered to be dangerous. After finish attacking, Dark Swordsman waits 2s before performing the next attack. This attack has a range of 4. The attack always critical
100% Critical
30%
Pierce: 30%
Wasanbo performs a Unknown Attack with a probability of 30%. The attack ignores 30% of player's resistance. After finish attacking, Wasanbo waits 1.3s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical
100% Critical
30%
Pierce: 30%
Wasanbo performs a Unknown Attack with a probability of 30%. The attack ignores 30% of player's resistance. After finish attacking, Wasanbo waits 1.3s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical
100% Critical
30%
Pierce: 30%
Wasanbo performs a Unknown Attack with a probability of 30%. The attack ignores 30% of player's resistance. After finish attacking, Wasanbo waits 1.3s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical
100% Critical
10%
Pierce: 50%
Pochu performs a Sniping attack with a probability of 10%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Pochu waits 2s before performing the next attack. This attack has a range of 3. The attack always critical
100% Critical
10%
Pierce: 50%
Pochu performs a Sniping attack with a probability of 10%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Pochu waits 2s before performing the next attack. This attack has a range of 3. The attack always critical
100% Critical
10%
Pierce: 50%
Pochu performs a Sniping attack with a probability of 10%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Pochu waits 2s before performing the next attack. This attack has a range of 3. The attack always critical
100% Critical
30%
Pierce: 50%
Grass Mantis performs a Blizzard attack with a probability of 30%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Grass Mantis waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical
100% Critical
30%
Pierce: 50%
Grass Mantis performs a Blizzard attack with a probability of 30%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Grass Mantis waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical
100% Critical
30%
Pierce: 50%
Grass Mantis performs a Blizzard attack with a probability of 30%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Grass Mantis waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical
100% Critical
70%
Pierce: 30%
Patahorse performs a Double Attack attack with a probability of 70%. The attack ignores 30% of player's resistance. After finish attacking, Patahorse waits 1.5s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical
100% Critical
70%
Pierce: 30%
Patahorse performs a Double Attack attack with a probability of 70%. The attack ignores 30% of player's resistance. After finish attacking, Patahorse waits 1.5s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical
100% Critical
70%
Pierce: 30%
Patahorse performs a Double Attack attack with a probability of 70%. The attack ignores 30% of player's resistance. After finish attacking, Patahorse waits 1.5s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical
100% Critical
90%
Pierce: 20% - 40%
Kijimu performs a Unknown Attack with a probability of 90%. The attack ignores 20% - 40% player's resistance. This attack is considered to be dangerous. After finish attacking, Kijimu waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 6. The attack always critical
100% Critical
0.84%
Pierce: 50%
Griffith performs a Backstab attack with a probability of 0.84%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Griffith waits 2.5s before performing the next attack. This attack has a range of 8. The attack always critical
100% Critical
70%
Pierce: 30%
Herb Snake performs a Unknown Attack with a probability of 70%. The attack ignores 30% of player's resistance. After finish attacking, Herb Snake waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical
100% Critical
70%
Pierce: 30%
Herb Snake performs a Unknown Attack with a probability of 70%. The attack ignores 30% of player's resistance. After finish attacking, Herb Snake waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical
100% Critical
70%
Pierce: 30%
Herb Snake performs a Unknown Attack with a probability of 70%. The attack ignores 30% of player's resistance. After finish attacking, Herb Snake waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical
100% Critical
Stun
6.4%
Pierce: 40%