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Vatendeth

Vatendeth (450) 

91,000,000 HP
1,250,000 EXP

100% Critical

Dizzy
4.47%
Pierce: 15%

Vatendeth performs a Sniping attack with a probability of 4.47%. The attack ignores 15% of player's resistance. After finish attacking, Vatendeth waits 3s before performing the next attack. This attack has a range of 7. The attack always critical

Dark Swordsman (361) 

80,904 HP
49,618 EXP

100% Critical

40%
Pierce: 40%

Dark Swordsman performs a Double Attack attack with a probability of 40%. The attack ignores 40% of player's resistance. This attack is considered to be dangerous. After finish attacking, Dark Swordsman waits 2s before performing the next attack. This attack has a range of 4. The attack always critical

Dark Swordsman (365) 

81,800 HP
50,705 EXP

100% Critical

40%
Pierce: 40%

Dark Swordsman performs a Double Attack attack with a probability of 40%. The attack ignores 40% of player's resistance. This attack is considered to be dangerous. After finish attacking, Dark Swordsman waits 2s before performing the next attack. This attack has a range of 4. The attack always critical

Dark Swordsman (367) 

82,248 HP
51,253 EXP

100% Critical

40%
Pierce: 40%

Dark Swordsman performs a Double Attack attack with a probability of 40%. The attack ignores 40% of player's resistance. This attack is considered to be dangerous. After finish attacking, Dark Swordsman waits 2s before performing the next attack. This attack has a range of 4. The attack always critical

Wasanbo

Wasanbo (357) 

80,008 HP
48,543 EXP

100% Critical

30%
Pierce: 30%

Wasanbo performs a Unknown Attack with a probability of 30%. The attack ignores 30% of player's resistance. After finish attacking, Wasanbo waits 1.3s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical

Wasanbo

Wasanbo (360) 

80,680 HP
49,348 EXP

100% Critical

30%
Pierce: 30%

Wasanbo performs a Unknown Attack with a probability of 30%. The attack ignores 30% of player's resistance. After finish attacking, Wasanbo waits 1.3s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical

Wasanbo

Wasanbo (363) 

81,352 HP
50,160 EXP

100% Critical

30%
Pierce: 30%

Wasanbo performs a Unknown Attack with a probability of 30%. The attack ignores 30% of player's resistance. After finish attacking, Wasanbo waits 1.3s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical

Pochu

Pochu (363) 

81,352 HP
50,160 EXP

100% Critical

10%
Pierce: 50%

Pochu performs a Sniping attack with a probability of 10%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Pochu waits 2s before performing the next attack. This attack has a range of 3. The attack always critical

Pochu

Pochu (366) 

82,024 HP
50,979 EXP

100% Critical

10%
Pierce: 50%

Pochu performs a Sniping attack with a probability of 10%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Pochu waits 2s before performing the next attack. This attack has a range of 3. The attack always critical

Pochu

Pochu (369) 

82,696 HP
51,804 EXP

100% Critical

10%
Pierce: 50%

Pochu performs a Sniping attack with a probability of 10%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Pochu waits 2s before performing the next attack. This attack has a range of 3. The attack always critical

Grass Mantis

Grass Mantis (371) 

83,144 HP
52,358 EXP

100% Critical

30%
Pierce: 50%

Grass Mantis performs a Blizzard attack with a probability of 30%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Grass Mantis waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical

Grass Mantis

Grass Mantis (374) 

83,816 HP
53,194 EXP

100% Critical

30%
Pierce: 50%

Grass Mantis performs a Blizzard attack with a probability of 30%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Grass Mantis waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical

Grass Mantis

Grass Mantis (377) 

84,488 HP
54,037 EXP

100% Critical

30%
Pierce: 50%

Grass Mantis performs a Blizzard attack with a probability of 30%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Grass Mantis waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical

Patahorse

Patahorse (373) 

83,592 HP
52,915 EXP

100% Critical

70%
Pierce: 30%

Patahorse performs a Double Attack attack with a probability of 70%. The attack ignores 30% of player's resistance. After finish attacking, Patahorse waits 1.5s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical

Patahorse

Patahorse (376) 

84,264 HP
53,755 EXP

100% Critical

70%
Pierce: 30%

Patahorse performs a Double Attack attack with a probability of 70%. The attack ignores 30% of player's resistance. After finish attacking, Patahorse waits 1.5s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical

Patahorse

Patahorse (379) 

84,936 HP
54,603 EXP

100% Critical

70%
Pierce: 30%

Patahorse performs a Double Attack attack with a probability of 70%. The attack ignores 30% of player's resistance. After finish attacking, Patahorse waits 1.5s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical

Kijimu

Kijimu (372) 

83,368 HP
52,636 EXP

100% Critical

90%
Pierce: 20% - 40%

Kijimu performs a Unknown Attack with a probability of 90%. The attack ignores 20% - 40% player's resistance. This attack is considered to be dangerous. After finish attacking, Kijimu waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 6. The attack always critical

Griffith

Griffith (405) 

7,000,000 HP
650,000 EXP

100% Critical

0.84%
Pierce: 50%

Griffith performs a Backstab attack with a probability of 0.84%. The attack ignores 50% of player's resistance. This attack is considered to be dangerous. After finish attacking, Griffith waits 2.5s before performing the next attack. This attack has a range of 8. The attack always critical

Herb Snake

Herb Snake (374) 

83,816 HP
53,194 EXP

100% Critical

70%
Pierce: 30%

Herb Snake performs a Unknown Attack with a probability of 70%. The attack ignores 30% of player's resistance. After finish attacking, Herb Snake waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical

Herb Snake

Herb Snake (377) 

84,488 HP
54,037 EXP

100% Critical

70%
Pierce: 30%

Herb Snake performs a Unknown Attack with a probability of 70%. The attack ignores 30% of player's resistance. After finish attacking, Herb Snake waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical

Herb Snake

Herb Snake (380) 

85,160 HP
54,887 EXP

100% Critical

70%
Pierce: 30%

Herb Snake performs a Unknown Attack with a probability of 70%. The attack ignores 30% of player's resistance. After finish attacking, Herb Snake waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 5. The attack always critical

Blitz (423) 

15,500,000 HP
700,000 EXP

100% Critical

Stun
6.4%
Pierce: 40%

Blitz performs a Sniping attack with a probability of 6.4%. The attack ignores 40% of player's resistance. This attack is considered to be dangerous. After finish attacking, Blitz waits 2s before performing the next attack. This attack has a range of 4. The attack always critical